Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
Debuff
This spell reduces a target into an awkward drunk, reducing their coordination and slowing their thoughts. When you cast this spell, target a creature within range, forcing a Constitution saving throw; on a failed save the creature has the following effects:
- They have -5 subtracted from Dexterity checks and Intelligence checks.
- They have disadvantage on attack rolls, Dexterity saves, Intelligence saves, and Concentration checks.
- They have advantage on Strength checks.
- They have +5 added to saving throws made to avoid being frightened.
Additionally, they have all of the behavioral patterns of a blundering drunk.
* - (a drop of pure grain alcohol)
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