Choose one of two variants: Create three giant sea horses or one dolphin delighter.
Note: The creatures can attack outside of water, but cannot move on land and will start to suffocate.
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creatures are under your control for 24 hours, after which they stop obeying any command you have given them. To maintain control of the creature for another 24 hours, you must cast this spell on the creatures before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.
* - (one clay pot filled with fish oil, one clay pot filled with seawater)
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