Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a shimmering, spectral shield that hovers in the air in front of you, providing protective cover. The shield has an AC of 15 and 20 hit points. It occupies a 5-foot square space in front of you and moves with you, always positioned defensively between you and any creature or attack.

While the shield is active, you gain the following benefits:

  • Attacks made against you have a disadvantage if the attacker is in front of you and the shield.
  • You have a +2 bonus to your AC.

Additionally, as a bonus action on your turn, you can command the shield to interpose itself between a creature of your choice that you can see within 30 feet of you and an attack, imposing a disadvantage on the attack roll against that creature. The shield must be within range and positioned to do so.

If the shield's hit points are reduced to 0, it dissipates, and the spell ends. You can also dismiss the shield at any time as a bonus action.

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

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