Level
5th
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

Zafkiel

Zafkiel is an very powerful spell that takes the form of a large clock with Roman numerals, accompanied by an archaic pistol and musket that serve as its hour and minute hands respectively.

Through a combination of using time, shadows, and Reiryoku as fuel, The user can manipulate time through their bullets. Their flintlock pistol and musket both possess special bullets that can cause different effects on the subject's time depending on the number of the bullet.

To activate any power the user needs, they first needs to call the Goddess Of Time and position their flintlock at the number of the bullet on the Goddess Of Time, in which the power is loaded from the number into their firearm. Next, the user fires that loaded gun at their target; if the user intends to use the effect on themselves, then they shoots herself. The bullets take effect the instant they connect with their target, and they do not cause injury despite appearing no different from the bullets used offensively.

The downside of these bullets is that they consume the users time, or in other words, their life force. This is visually represented by the clock in their left eye moving clockwise. The cost also differs between bullets, in which one may cost more time than the other. For the last two bullets, they can even cost the users entire remaining time. If the user cannot use one of the bullets, its corresponding numeral on Zafkiel’s clock loses its light.

  • First Bullet Aleph: Accelerates external time on its target. The user frequently uses this bullet to increase her own speed in battle.
  • Second Bullet Bet: Slows down the external time on its target. Used to stall an approaching enemy, this bullet is an alternative to the Seventh Bullet in case the user wants to save time.
  • Third Bullet Gimmel: Speeds up internal time to cause the subject to age.
  • Fourth Bullet Dalet: Rewinds time on a target. However, despite restoring physical injuries, it cannot resurrect those who are already dead.
  • Fifth Bullet Hei: Allows the user to see a glimpse of the future. Overuse of this bullet strains the users mind from the sheer amount of visions seen.
  • Sixth Bullet Vav: Sends the consciousness of its target into the body of a past version of themselves. Consequently, since only the mind is sent back, the Reiryoku and time spent on traveling are reset with every loop, which allows this bullet to be used repeatedly until accumulated mental fatigue proves too much for the user. Unlike the Twelfth Bullet, the user isn't able to control the exact time period they return to, and they are only able to travel back to a few days at maximum regardless of how much time is used. However, the user will remain in the past indefinitely.
  • Seventh Bullet Zayin: Temporarily freezes the target's time.
  • Eighth Bullet Het: Creates a temporal clone of the target.
  • Ninth Bullet Tet : Allows the user to share their senses with someone on a different time axis. Due to their rarely getting to use this bullet, The user admits it still takes a fair degree of effort to share their thoughts.
  • Tenth Bullet Yud: Peeks into the past of any object struck.
  • Eleventh Bullet Yud Aleph: Sends its target to the future. The distance of time traveled forward is exponentially proportional to the amount of time and mana spent. After the effects of the bullet wears off, users are sent back to their original time period.
  • Twelfth Bullet Yud Bet: Sends its target to the past. It shares the same drawback as the Eleventh Bullet in terms of cost for the length of time traveled, and likewise sends its users back to their original time period after the effect wears off.

City of Devouring of Time

While the Goddess Of Time is very powerful, it consumes a bit of the users mana each time the user uses their special bullets. In order to replenish their mana, The user possesses the ability to absorb the time of anyone who steps into the boundary of her shadow. In order to target a large crowd, The user can summon a red barrier that serves a similar function, which the user  calls the City of Devouring Time. While consuming time, The users clock eye spins counterclockwise. The users can drain their victims' time to the extent where they would die. 

Clones

Combined with the power of the Eighth bullet, the user can create a clone that has all her experiences, memories, and abilities; they use the users guns, summon and dismiss earthquakes at will, and even summon the City of Devouring Time. These clones are kept in the users shadows' "storage half", and can be brought out en masse at the users behest. When still in the users shadow, the clones can also restrain targets by taking on the form of long white hands with a red outline. The clones are often used for reconnaissance and can deliver information verbally or directly convey it to the original the users head, though the latter method requires Yud and risks overloading her with too much information at once.

Shadow Manipulation

The user is able to quickly enter any shadow for a speedy escape. The territory within their own shadow serves as their own personal pocket dimension.

Available For: Warlock (Legacy)

nojerwhy

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