Use divine departure to cover your blade, bullets, hands, etc. in divine magic, this doubles the dice you roll for your attack this turn. For example if you would roll 2d6 on a turn you will now roll 4d6. You must pass a performance check of 15 or higher, if you fail the check you roll half the dice you would before. For example if your original roll is 2d6 with a failed throw you will roll 1d6. On a failed throw you can choose to take 5 damage to save the spell slot.
At level 5 and higher, removes the penalty for a failed throw.
At level 10 and higher, allows you to choose between doubling the original dice rolled or doubling the amount of dice rolled. For example you roll 2d6 for an attack and get 10, you can choose to double that to 20, or roll two more dice and add to the total.
At level 15 and higher, choose to triple the original dice rolled or triple the amount of dice rolled.
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