Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Social

You attempt to exagerate strong feelings in a group of people. Each intelligent creature in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following three effects.

You can enhance any effects causing a target to be charmed or frightened, giving them disadvantage to ongoing saving throws to break any such condition on their turns. 

Alternatively, you can make the targets either more or less friendly toward creatures of your choice regardless of their natural feelings.   Positive feelings end if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed by the subject creatures.   The target receives a new saving throw with each development of the situation, at the DM's discretion.  When the spell ends, the creature resumes its original emotional disposition, unless the DM rules otherwise.

The third effect forges an amplifying communal empathic bond between all affected creatures, allowing them to feel each other's feelings with heightened intensity, especially emotional feelings such as jealousy, arrousal, hatred, fear, loss, love, romantic passion, and religious fervor.    

Spell Tags: Social

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy)

Adzemon

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