Level
2nd
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
Concentration 4 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

You choose a point at range. You then use magic to destroy the necessary materials to unleash a 5-foot long and 10-foot wide line of bright green energy that transforms into two ambush drakes. The ambush drakes obey your orders and act as allies to you and your other allies, as long as you remain concentration. Once the duration of concentration is up or you lose concentration somehow, the ambush drakes become normal ambush drakes and automatically run away to, or deeper into, the nearest forest.

* - (At least 5 lbs of animal meat and at least 3 green and/or white dragon or wyvern scales )

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2024 3:13:10 PM
3
1
--
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Dragonekillax2

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