Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You inflict malice in the minds of those you choose. You target a spot within range and all creatures you choose within the spells influence must make a Wisdom saving throw or on a failure the creatures at the start of their next turn must spend their action to use the Attack action on the nearest creature. For the purposes of the effect, the effected creature(s) use their currently drawn weapon or chooses a type of attack at random if they are a beast or monster of some kind.

If the nearest creature is not within range of the effected creature(s) (i.e. out of melee range or bow range) they must spend their movement to move into range even if they inevitably do not reach their target. The effected creature(s) won't walk into terrain that would injure or otherwise put them in danger such as a chasm or into flames.

Once the Attack action has been used, the effect subsides and they may do anything they wish for the rest of their turn.

If no target is immediately visible to the effected creature(s), the effect ends immediately on them, and they may have their turn as normal.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2019 4:55:11 AM
38
0
1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Dajukester

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