Level
1st
Casting Time
5 Minutes
Range/Area
10 ft.
Components
M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

Black orb: 1st level 

Casting time: 5 min 

Range: 10 feet

Duration: until Dispelled

Feet of movement: 60 all directions

Like the 1st level spell find familiar you gain the service of a familiar, but this familiar can only be a black orb made  the scarp metal you had and the metal is now magical (8 inches in circumference). There is no set time of how long you can have it summoned. It takes 5 minutes to summon or 1 minute less based on your spell casting mod (+1=-1 min). Appearing in an unoccupied space within range, the black orb has the statistics of:

STR 5 (-3) 

DEX 16 (+3)

CON 8 (-1)

INT 2 (-4)

WIS 14 (+2)

CHA 6 (-2)

AC 13

Hp 13

Your black orb uses its own initiative in combat and it always obeys your commands. In combat, it has its own initiative and acts on its own turn, or can be used as a bonus action on your turn after every short rest. This doesn’t use its action, but it won’t be able to make any movement on its next turn. It can also carry up to 50 pounds, if more it will remain motionless on the ground. 

Like Find Familiar you can cast spells from it on its turn, although you can’t hear or see through it. Also unlike Find Familiar it can only cast spells at the spells default level and can’t upcast, and can make melee and touch action. Its melee damage is 1d4 bludgeoning + its Dexterity modifier or your own if higher. 

Due to the black orb being made out of magic metal, its melee attacks count as magical. You can make up to two at a time using 2  1st level spell slots to make both. If in touching range of a creature it can cast a spell with a range of touch. It can use spells like shocking grasp if within range of a creature for example. But can only use 2 cantrip and one spell from your spell list.

The spell ends once one of four things happen. Number one, once its hit points are reduced to 0 it breaks in two on the floor. Number two, within range of counter spell or dispel magic. Number three, it exits the range of the spell (100 feet in circumference). Finally four, you manually make the spell end 1 hour after summoning

* - (At least 5 pounds of scarp metal)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Jacob1w12

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