Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and must make a Dexterity saving throw or have its wound coated in acid. The affected creature must use an action to clean the wound or take 1d8 acid damage at the end of its next turn.

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target on a hit, and the damage the target takes for the coated wound increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

* - (a melee weapon worth at least 1sp)

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2024 1:03:40 AM
5
4
1.0
Coming Soon

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NSMogar

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