Level
3rd
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Movement (...)

Upon speaking "Hunt" and pointing to a tree that is at least 30' tall and no more than 30' away, the caster drops the spell components (which disappear upon hitting the ground), a two-person tree stand appears on whichever side of the tree the caster desires.  The caster and up to 1 willing man size or smaller being is immediately blinked into the tree, facing the way the caster intended.

The tree stand has a 180 degree field of view on a large tree, more on smaller trees.  The tree must be at least 12 inches in diameter to support the stand, or the spell will fail.  On trees that are less than 18 inches in diameter, a 360 degree field of view is possible by both occupants of the tree stand.

The tree stand is at least 20, and up to 30 feet off the ground.  The tree stand is constructed of a sturdy oak wall about 3 feet high that fully boxes in the tree stand.  The tree stand has a hole in it bottom to descend from, it is impossible to enter into the tree stand from that hole as it is a one way portal.  Any attempts to go through will be the same as trying to go through a 2 inch think oak floor that is impervious to any sort of non-magical damage.

The tree stand has a rope ladder that extends all the way to the ground.  But only the two individuals in the tree stand can use it.  To anyone else it is an illusion that is simply visible but not physical in any way.  The ladders only purpose is to allow the occupants of the tree stand to get down. Movement down the ladder is at normal speed.

Once in the tree stand the occupants can assume on of three modes of use, and the modes of use must be declared individually, prior  to any other actions that round.

Mode 1) Combat:  This mode allows the individual to add +2 to their armor class and 15' to any non-magical ranged attacks.  Any non-magical missile weapon also gets a +2 to hit.

Mode 2) Defensive: This allows for only healing, defensive actions, or casting that does not directly affect an enemy, and / or reactions to adjacent targets (height is NOT factored in determining "adjacent" for this purpose, but weapon or melee reach IS a factor.  In this mode the "defender" is using the 3' wall to their most advantageous while still being able to see out of the tree stand. For this reason the defender gets a +4 to their armor class.

Mode 3) Hide.  The individual hiding gets full advantage of the tree stand, and can only be seen by those who are at least 5' higher in altitude.  This mode offers a +6 to AC from those who can see into part of the tree stand.(+5' of elevation to the tree stand).  Even magic missiles have a 50% chance of missing as the tree stand also affords 50% magic resistance to those using the "Hide" mode.

The tree stand is NOT invisible, though it will blend in a little to the surroundings.  It can be seen from the ground with a DC 8 perception or investigation check and is plainly seen with a DC of 2  perception or investigation check or more if anyone in the stand is using modes 1 or 2.

The Duration of the tree stand is 1 round per level of the caster.

* - (tree bark, rope, and a bit of sanded or carved wood)

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2019 4:53:35 PM
17
1
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Coming Soon

Spell Tags: Movement Utility

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Argoss

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