Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement

Much like its sister spell, this spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. During this duration, for every 15 feet moved towards a target before a melee attack deal an extra 2d6 damage. 

Attacks that target enemies who are Frightened or are trying to flee during the duration of this spell will have advantage.

"Our prey is trying to flee, shall we give chase partner?" - The Monarch's Hound

Spell Tags: Movement

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FiachH

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