This spell targets a number of Weapons used as material components for its casting up to 8 weapons. This spell cannot target weapons held or carried by other creatures. Granting a dancer's finesse to the weapons, they jump to life and move about you within a 5ft radius. These weapons will occupy your space and move with you. When you cast this spell and at the start of each creature's turn when they start their turn within the spells effect a creature must make a Dexterity Saving throw equal to the caster's spell casting DC and the creatures takes a number of d4's of damage equal to the number of weapons targeted by this spell (up to 8d4) plus the caster's casting modifier on a failed save or half as much on a success.
Each weapon has stats listed below-
- HP- 20
- AC-16
- STR-4(-3)
- DEX-18(+4)
- CON-10(0)
- INT-3(-3)
- WIS-3(-3)
- CHA-1(-4)
When a weapon drops to 0 hit points, it reverts to its original object form and falls to the ground, broken.
While this spell is active, the caster is resistant to bludgeoning, piercing, and slashing damage.
AT HIGHER LEVELS- This spell can target 2 additional weapons for each spell level above 5th.
* - (Weapons worth at least 1 SP)Previous Versions
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5/26/2024 10:51:26 PM
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Coming Soon
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