Level
7th
Casting Time
3 Actions
Range/Area
Self (300 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Over the course of three rounds, the caster conjures and manipulates cosmic energies to form a devastating weapon. The casting process unfolds in distinct phases:

1. First Round: The caster summons bright, sparkling motes of matter that swirl into a 60-foot cone in front of them. The motes begin rotating rapidly, generating a visual effect similar to a tornado.
2. Second Round: The swirling tornado of motes implodes dramatically, condensing into a dense, rotating vortex approximately one meter wide. This vortex emits blinding light and intense energy, preparing to unleash its power. During this round, any creature that enters or starts its turn in the 60-foot line extending from the caster must make a Dexterity saving throw, taking 5d10 bludgeoning damage on a failed save, or half as much damage on a successful one.
3. Third Round: The caster releases the charged vortex in a directed lance of energy up to 300 feet long. Any creature in the lance’s path must make a Dexterity saving throw. On a failed save, a creature takes 10d10 bludgeoning damage and 10d10 fire damage, or half as much damage on a successful save.

Concentration: Yes (required to maintain the spell through its casting duration. The caster must make a concentration check whenever they take damage, or the spell is lost.)

Spell Tags: Damage Combat

Available For: Wizard (Legacy)

Catdogpig

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