Level
5th
Casting Time
Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Psychic
The essence of psychic energy escapes your mind and surrounds your body. You gain 2 AC. Additionally a creature which hits you must make an wisdom DC saving throw contested by Spellcasting Save DC. On a fail the attacker takes 1d6 psychic damage. On a save the target takes no additional damage. If the target has an intelligence of 4 or lower nothing happens.
* - (Vial of Cerebral Fluid)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/20/2019 7:09:48 AM
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1
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Coming Soon
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8/20/2019 8:41:15 PM
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8
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1
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Coming Soon
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