You briefly manipulate time, stepping into a momentary rift before reappearing elsewhere.
You teleport yourself and one willing creature you touch, along with any equipment they are carrying, to an unoccupied space you can see within range, which can be up to 60 feet away. Each creature within 10 feet of the space you left and the space you arrive in must make a Dexterity saving throw. A creature takes 4d6 force damage on a failed save, or half as much damage on a successful one. Additionally, each affected creature's speed is reduced by 10 feet until the end of its next turn on a failed save.
After a duration of 1 minute, both you and the creature return to the spaces you previously occupied when the spell was cast, unless you are no longer in that space or it is now occupied.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Comments