Spell Level: 10
Casters needed: 3, Wizard or warlock plus one divine caster and one arcane caster
Time to cast: 8 hours
Components: V, S, M (a legendary object worth at least half a million gp OR a living victim), a specific object such as a statue to anchor the spell.
This spell draws upon both arcane and divine magics and fuses them into a single source of power that creates a field of healing energy in a two-mile radius around its focal point. Within this two-mile radius, the focus heals all physical illnesses and injuries, including limited forms of lycanthropy, provided that the victim has not yet had their first transformation.
The main caster uses the artifact as a focus, drawing power from it to create a magical link to the magics within the Divine and Arcane casters, while weaving the magic together to form a perfect union of divine and arcane magic. The main caster then weaves this new thread of three-fold magic around the room the ritual is conducted in before anchoring it in the focus and disconnecting it from themself and the other two casters. If done correctly, the spell will settle into place and create the mithilar. If something like a statue is used as a focus, the statue will start weeping blood. Touching this blood triggers the curative effects of the spell. The mithilar is permanent.
The casters who take part in the ritual take four levels of exhaustion, so saving throws, as their own personal energy is partially being used to power the spell, unless a god intervenes and gives them divine energy or other protection. The artifact used in the ritual is still the object, but is drained of all magical energy.
An alternative to an artifact is to use the life-energy of a living sacrifice. This is usually only used by evil-aligned casters, as it it involves using the suffering of the sacrifice victim and blood magic to power the spell.
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