Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. Up until the end of your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
The magic of this cantrip is mentally exhausting to you. Using Dovaderhel's True Strike more than once before you finish a short rest or a long rest makes you suffer one point of exhaustion.
This spell's range increases by 30 feet when you reach 5th level (60 feet), 11th level (90 feet), and 17th level (120 feet).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/20/2024 2:36:44 PM
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5
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1
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1.0
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Coming Soon
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Posted Apr 20, 2024This is my attempt to balance True Strike and keep it relevant in more situations. Having True Strike help you with decisive attack rolls without affecting the action economy is great, but I wanted to prevent overuse of it. The exhaustion mechanic should make players think twice before spamming it, while also keeping it available for when the reward outweighs the risk.