Crimson Guardians conjures two formidable centipedes from the caster's own blood, creating guardians that embody the aggression and resilience of their summoner. These spectral entities, towering and fearsome, stand ready to defend their master or assail their master's foes with unyielding zeal. Upon casting, two giant centipedes made entirely of blood materialize within range. They appear at points you can see on the ground, ready to obey your commands. The Crimson Guardians possess a unique form of vitality that makes them impervious to damage. They cannot be reduced to 0 hit points by conventional means, their forms constantly shifting and reconstituting as long as they remain under your control. Despite their formidable presence, the Crimson Guardians' existence is inherently unstable. A missed attack by either guardian causes it to dissipate instantly, its form losing cohesion and returning to mere blood, no longer bound by magic. Each Crimson Guardian can perform a melee attack action on your command, utilizing their spectral mandibles or limbs to strike. For each successful attack, a Crimson Guardian deals 1d8 + your spellcasting ability modifier in piercing damage. This damage represents the force of their conjured, blood-fueled form, combined with the magical energy that animates them.
* - (the user's blood)Previous Versions
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