You can cast this spell as a reaction when you’re targeted
by a breath weapon. Doing so gives you advantage on your
saving throw against the breath weapon. If your saving
throw succeeds, you take no damage from the attack even
if a successful save normally only halves the damage.
Whether your saving throw succeeded or failed, you
absorb and store energy from the attack. On your next
turn, you can make a ranged spell attack against a target
within 60 feet. On a hit, the target takes 3d10 force
damage. If you opt not to make this attack, the stored
energy dissipates harmlessly.
At Higher Levels. When you cast this spell using a spell
slot of 4th level or higher, the damage done by your
attack increases by 1d10 for each slot level above 3rd.
Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Comments