You are surrounded by dim light in a 10-foot radius as you
conjure an iron chain that extends out to a creature you
can see within 30 feet. The creature must make a successful
Dexterity saving throw or be grappled (escape DC equal
to your spell save DC). While grappled in this way, the
creature is also restrained. A creature that’s restrained at
the start of its turn takes 4d6 psychic damage. You can have
only one creature restrained in this way at a time.
As an action, you can scan the mind of the creature
that’s restrained by your chain. If the creature gets a
failure on a Wisdom saving throw, you learn one discrete
piece of information of your choosing known by the
creature (such as a name, a password, or an important
number). The effect is otherwise harmless.
At Higher Levels. When you cast this spell using a spell
slot of 5th level or higher, the psychic damage increases
by 1d6 for each slot level above 4th.
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