You reach into your target and tear out part of their willpower. The target makes a DEX Saving Throw to avoid your grip. On hit, the target takes 1d8 necrotic damage, and the caster chooses whether:
a.) The target's speed is reduced by 1/3.
b.) One of the target's stats chosen by the caster is reduced by 4.
c.) The target gains disadvantage on ability checks, and saving throws on one stat chosen by the caster.
d.) The target is unable to flee from the caster and any additional creatures up to their spell casting mod -1.
The target gains temporary bruising on the area the caster touched for the duration. If the target hit is undead, target does not take damage, caster does not choose an effect. Target's speed is halved, and the target has disadvantage on; attack rolls, ability checks, and saving throws.
>1. Gain 1d8 damage for each spell slot above level 1.
=2. Gain the ability to pass the targets willpower to a willing creature including the caster. Creature gains what was taken from the target not including damage dealt. Caster passes the concentration to the creature.
=3. Spell no longer requires concentration and lasts 1 hour.
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