Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force

(This is a version of a Matt Mercer spell from season 2 of critical role that was never released)

A tiny dull gray sphere streaks from your pointing finger to a point you choose within range and then expends exponentially with a loud cracking pulse into an explosion of force energy, then contracts violently back into the point it originated. Each creature in a 20-foot-radius sphere centered on that point must make a Strength saving throw. A target takes 6d8 force damage damage on a failed save and is pulled as close toward the center of the explosion as possible, or half as much damage on a successful one and is not pulled. 

Objects in the area that are loosely placed on the ground, that aren't being worn or carried or not affixed to a surface with the radius are also pulled into the center.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Spell Tags: Damage Control Movement

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

Kozmayhem

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