Win is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very course of odds by forcing you to win D&D
You might be able to achieve something beyond the scope of the above examples. State your goal to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the goal, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the way you win. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game.
The Win spell can only be used once successfully as then the campaign is over.
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