Level
9th
Casting Time
1 Action
Range/Area
Unlimited
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

Win is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very course of odds by forcing you to win D&D

 
You might be able to achieve something beyond the scope of the above examples. State your goal to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the goal, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the way you win. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. 

The Win spell can only be used once successfully as then the campaign is over.

Spell Tags: Creation Healing Buff

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Genie

WATTekno

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