Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

You choose a point within range that fills each creature within 60 feet of it with a brief but intense urge to approach or leave.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Each affected creature must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, the creature can’t take reactions until the end of its next turn, and it spends its entire next turn moving towards or away from the point you chose (your choice) by the fastest available means.

The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, creatures immune to being charmed do not automatically succeed on the spell’s saving throw.

* - (a chunk of lodestone)

Spell Tags: Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy)

Korvinagor

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