You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d12 damage. The number rolled on the first d12 determines the attack's damage type, as shown below.
d12 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder
9 Radiant
10 Necrotic
11 Bludgeoning, Piercing, or Slashing (roll a d3 to determine)
12 Blueberry
At Higher Levels.
When you cast this spell using a spell slot of 2nd or 3rd level , each target takes 1d10 extra damage of the type rolled for each slot level above 1st.
When you cast this spell using a spell slot of 4th or 5th level , each target takes 1d8 extra damage of the type rolled for each slot level above 3rd.
When you cast this spell using a spell slot of 6th or 7th level , each target takes 1d6 extra damage of the type rolled for each slot level above 5th.
When you cast this spell using a spell slot of 8th or 9th level , each target takes 1d4 extra damage of the type rolled for each slot level above 7th.
If you roll the same number on any pair of dice, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
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