You conjure a rope 1/2- inch in diameter and 50 feet long . The rope can snake up to 30 feet of movement. You can give a one word command once per round as a bonus action. Possible commands: Coil, Loop, Knot, Wrap, Tighten, etc. You may use your action and bonus action to do a complex command. Complex commands: Wrap and tie, Loop and knot, loop and strangle. The rope can enwrap only a creature or object within 1 foot range. A typical 1/2-inch-diameter hempen rope has 1 hit points, AC 8, and requires a DC 20 strength check to burst. The tighten command is considered a grapple. The target must make a strength save vs. the caster spell dc or consider themselves grappled. The rope does not deal damage unless the loop and strangle complex command is given. Then the target must make a Constitution saving throw DC 15 or suffer 1d6 force damage. The rope can be used as a trip line. The target must make a dc 15 acrobatics save or be knocked prone and take 1d6 fall bludgeoning damage from the fall.
Level
1st
Casting Time
1 Action
Ritual
Range/Area
100 ft.
Components
None
Duration
10 Minutes
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Force
Comments