Level
Cantrip
Casting Time
1 Reaction
Range/Area
Self
Components
None
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect

If the summoner/owner would need to make a dexterity saving throw, the knight will use movement up to their full movement to protect and move the owner up to 10 feet away. Doing so if the owner is still in range of the effect they make their saving throw with advantage (otherwise they are unaffected if they are moved outside of the area of the effect). In doing this maneuver, the knight must now make the dexterity saving throw themselves with disadvantage.

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

KDready

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