Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Teleportation
This spell instantly transports you and any objects or creatures you are touching to a destination you select. The destination you choose must be either known to you or visible to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Each creature you apparted with (including you) must make a Dexterity Saving Throw or take [20-Dexterity+Nd10] Damage instantly (where Dexterity is the Total Dexterity for the creature who failed their Saving Throw and N is the number of creatures you Apparated with, including you).
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Posted Jan 6, 2023I don't like algebra....
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Posted Jan 24, 2023So, a slightly worse 7th level spell as a cantrip
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Posted Sep 30, 2023to common of an occurrence on this site
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Posted Mar 24, 2024Why do people keep making overpowered cantrips