Level
Cantrip
Casting Time
1 Action
Range/Area
50 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Negation
You snap your fingers and attempt to disarm a creature in the process of making an attack. The targeted Creature must make a Strength Saving Throw. On a Failed Save, the weapon flies out of their hand, moving 15' away from them, in the direction of the creature they were attacking. If they roll a natural 1, their weapon flies into your hand instead.
You can cast this Spell as a Reaction which you take when you see a creature within 50' of you making an Attack against you, or an ally within 10' of you. You can only use this as a reaction once per round.
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