You can clone yourself or others. Role a d4 for the amount of clones.
Each clone has all of the caster or creatures characteristics, behaviors, voice, and alignment. The clones stats are the exact same as the original. The Original and the clone's can communicate with each other telepathically through a bond. The copy's will often speak at the same time as the original or an copy.
The clones can speak in unison if they are with in 20ft of each other at will. You can control each clone as if they was a separate player.
The clone(s) can think for themselves but will priorities the needs/will of the original.
When cloned, the clones will have the same Clothing, Armor, Weapons, items and Magic items of the Original, and will know/have the same spells as the original.
When time has run out the clone will die. If the clone becomes unconscious\killed the original will know what happed and where the clone is due to the telepathic bond. All items the clone was carrying when killed can be looted by anyone.
If the original body dies the player may move their soul into one of the clones and continue as if they were the original. The duration no longer applies to the clone that has the soul.
Any experience gained from the clone(s) is granted to the original.
If this spell is casted at a higher level add an additional d4 for each level above level 5th. If this spell is casted at the 9th level you can turn one clone permanent. Only one clone can be permanent at one time.
* - (Touch or a strand of hair, plus 20 Gold Pieces for each clone.)Previous Versions
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4/25/2024 4:21:31 AM
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Coming Soon
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