You stretch the flake of iron into any non-magical weapon you have seen. If you have not seen a weapon, you may attempt to recreate it by making a DC 17 Intelligence check. On a failure you cannot recreate it and it settles as a shortsword. This weapon is considered magical, and you are considered proficient with said weapon, which uses your spellcasting modifier for attack and damage rolls. While concentrating on the spell, you may take an action to switch the weapon to a different one. If you create a ranged weapon, it will create its own ammunition. If thrown, dropped, or disarmed, the weapon may be recalled as a bonus action.
For every second spell slot spent above 3rd, the weapon recieves an additional +1 to attack and damage rolls (to a maximum of +3).
* - (Flake of Iron)
Comments