Level
1st
Casting Time
1 Action
Range/Area
Self (25 ft. )
Components
None
Duration
2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

A 25-foot-radius invisible sphere of ZILE surrounds you. Within the sphere, absolutely no spells can be cast, summoned creatures rapidly become reliant ZILE (Now obeying the caster), and even the most powerful (non-voidal) magic items rapidly dissolve into liquid ZILE. Until the spell ends, the sphere moves with you, as it is part of you.

All spells and other magical effects, including those caused by gods, are unable to even exist within the sphere. If a creature is reliant on magic to survive , it will either ally itself with the caster. due to its magic being replaced with ZILE, or rapidly deteriorate into a mindless ZILE beast.

Areas of Magic. If the sphere overlaps an area affected by magic, then all magic within the area covered by the sphere is transformed into ZILE. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.

Magic Items. Any magic items within the sphere rapidly becomes ZILE. Even if one takes the magical item out of the sphere, it will continue dissolving into ZILE until it is either completely gone or all trace, even atomic ones, are removed from the item. If one miraculously manages to dispose of the ZILE that is dissolving their magical item, it will slowly begin to recover its magic, if it is intact enough.

Magical Travel. It won't work, don't even try.

Creatures and Objects. A creature or object summoned or created by magic will have the magic within them rapidly replaced with ZILE, transforming the summon into their corresponding ZILE beast. These beasts are also capable of infecting magical creatures outside of the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Also, if two ZILE Auras overlap each other, the effects of both auras are amplified.

ZILE. ZILE is the voidal form of antimagic. It is highly contagious to magic and will always be drawn towards it. ZILE is such a potent form of antimagic that it will even stay in the area after the spell ends, infecting every bit of magic it stumbles upon. The only way to dispose of ZILE is by moving it somewhere else, such as other dimensions, (like the Void Of Creation, which is the origin of ZILE), or a ZILE infested place that has been deemed unrecoverable.

Spell Tags: Control Negation Warding Special

Available For: Ranger (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Shadow Magic

TinkeringVoids

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