Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Combat (...)

Slam your weapon into the ground, creating shockwaves that absorb the life of nearby foes.

The enemies that're hit must roll a Dexterity Saving throw. If they fail the saving throw, they're inflicted with Prone.

Deals 1d8 Necrotic damage for every shockwave hit, heals the caster by the amount of damage dealt. Caster doesn't heal from non-biotic enemies.

At higher levels : 

For every level above level one, you slam into the ground once more, creating additional shockwaves. (Level 4 slams into ground 4 times, Level 7 slams into ground 7 times)

Enemies must do a Dexterity saving throw for every shockwave.

* - (Non-sharpened melee weapon)

Spell Tags: Debuff Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

TheStimuli

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