Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Combat
You conjure three diamond javelins that appear above your head. You may choose the special damage and color for each javelin from the following:
Green - Acid or Poison
White - Force or Radiant
Black - Necrotic
Red - Fire
Blue - Cold
Yellow - Lightning
On each of your turns within the duration, you may send any number of javelins at any opponent(s) as a free action. Make an attack roll against each creature you wish to hit for each javelin. On a hit, the target takes 1d4 piercing damage and 1d8 damage of the chosen damage type above. On a hit or miss the javelin shatters and dissipates. At Higher Levels Per spell slot used above a level 2 spell slot, you conjure 1 more javelin.
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