Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Combat

You conjure three diamond javelins that appear above your head. You may choose the special damage and color for each javelin from the following:

Green - Acid or Poison

White - Force or Radiant

Black - Necrotic

Red - Fire

Blue - Cold

Yellow - Lightning

On each of your turns within the duration, you may send any number of javelins at any opponent(s) as a free action. Make an attack roll against each creature you wish to hit for each javelin. On a hit, the target takes 1d4 piercing damage and 1d8 damage of the chosen damage type above. On a hit or miss the javelin shatters and dissipates. At Higher Levels Per spell slot used above a level 2 spell slot, you conjure 1 more javelin.

Spell Tags: Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

DarkShepard

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