You call forth a Genie servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range.
A genie appears to the area you chose appears in an unoccupied space within 10 feet of it. (Dao, Djinni, Efreeti, Marid) The genie is friendly to you and your companions for the duration. Roll initiative for the genie, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the genie, it defends itself from hostile creatures but otherwise takes no action.
If your concentration is broken, the genie doesn't disappear. Instead, you lose control of the genie, it becomes hostile toward you and your companions, and it might attack. An uncontrolled genie can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the genie's statistics.
* - (A golden bejewled lamp worth 500gp along with burning incense for Djinn, soft clay for Dao, sulfur and phosphorus for Efreeti, or water and sand for Marid)
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