You can strip a foe of their senses, leaving them to wallow in nothing but their own miseries. Choose one creature within range to make a Wisdom saving throw. If it fails, the target is left with no capability to do anything except think and live, in a trance-like state (cannot be woken unless spell is broken). for the duration. At the end of each hour, the target can make a Wisdom saving throw. On two consecutive successes, the spell ends. If the targets wisdom is higher than the caster's own score, then they have advantage. to cast this spell, the target must be incapacitated, and the caster must be within 10ft. This does not apply outside of casting.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you may add physical binding to the spell (chains, bindings, ropes) which must be destroyed before the spell can be broken. Every spell level above 6th doubles the possible duration of the spell.
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