Level
1st
Casting Time
1 Action
Range/Area
Self 30 ft. (5 ft. )
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

You summon a flock of 1d12 corvids which act as familiars. They have no special abilities and are classed as normal ravens. They will follow any commands you give them but will retreat after you fall unconsious or die. You cannot control them after this. You must speak in order to give them commands and they can understand you in any langauge you speak but not the rest of your party or any enemies. These crows can do an array of things:

  • Act as a form of cover to you and your party causing enemies to have disadvantage on range attacks against you directly. However a small amount of corvids can only cover so much space making this limited
  • Perform one beak attack on an enemy of your choosing
  • Swarm an enemy of your choosing which gives them disadvantage on perception checks in these covered areas. This also provides the opponent cover however
  • Screech causing all in the range excluding you to become deafened if there is enough crows

Additionally at higher levels your corvids health increases by 2 and damage from its beak attack increase by 1 per additional level for example if cast as a level 5 spell your crows will have 11hp and deal 5 damage

* - (A feather of a corvid)

Spell Tags: Creation Summoning Detection Utility Deception

Available For: Druid (Legacy) Ranger (Legacy)

retrogwac

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