Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration 10 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

using the materials you have, you create a golem of different sizes depending on the amount of material. the golem comes to life at your command. Each golem animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.

As a bonus action, you can mentally command any golem you made with this spell if the creature is within 500 feet of you of them at the same time, issuing the same command to each . You decide what action the golem will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Size: Large HP: 60 AC: 10 Str: 15 Dex: 10 Attack: +6 to hit, 2d10 + 3 damage

 

Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet. When the golem drops to 0 hit points, it reverts to its original material component, and any remaining damage carries over to its original object form. 

If you command a golem to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack

* - (Clay from the ground)

Available For: Wizard (Legacy)

Wiseman101

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