Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control
You create a magical zone in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature would be forced to keep everything they hear while inside the zone as a secret. if they attempt to convey any of these secrets in any way to anyone other than the other creatures that were in the zone, they would fail to do so. for example if they try to tell someone else about a secret their voice gets stuck and they are unable to say anything.
An affected creature is aware of the spell.
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