Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a massive spectral claw made of shimmering energy that extends from your hand. As an action on each of your turns while concentrating on the spell, you can use the claw to make a melee spell attack against a creature within 10 feet of you. The range of the claw is 10 feet, and it deals 2d8 slashing damage on a hit.

 

Roll a d4 at the start of each of your turns to determine the effect of the claw:

 

1 - Vicious Spike: The claw grows sharp spikes, dealing an additional 1d6 piercing damage on a hit.

 

2 - Crushing Grip: The claw tightens its grip, forcing the target to make a Strength saving throw or be restrained until the end of their next turn.

 

3 - Arcane Burn: The claw crackles with arcane energy, dealing an additional 1d6 force damage on a hit and pushing the target 10 feet away.

 

4 - Fateful Strike: The claw glows with a brilliant light, causing the target to make a Constitution saving throw or be blinded until the end of their next turn.

 

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. Additionally, the effects of the claw last for an additional round for each slot level above 4th.

* - (A small, silver claw token)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Glitchyfox24

Comments

Posts Quoted:
Reply
Clear All Quotes