You summon a dark, spectral claw made of corrupted energy that extends from your hand, reaching out to touch the ground below. A 10-foot radius area centered on you becomes tainted with corrupt energy. Any creature that starts its turn or enters the area must make a Constitution saving throw or take 4d8 necrotic damage and become poisoned until the end of its next turn.
Additionally, the corrupting grasp has the following effects:
- The spectral claw can be used to make a melee spell attack against a creature within its range, dealing 4d6 necrotic damage on a hit.
- The ground within the area becomes difficult terrain for creatures other than you. Any creature that ends its turn in the area takes 2d8 necrotic damage.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th. Additionally, the effects of the corrupting grasp become more potent, such as imposing additional conditions or increasing the area of effect.
* - (A handful of dark, corrupted soil)
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