You channel the power of dragons and summon a draconic claw to strike a target within 50 feet of you. Roll 1d10 to determine the type of dragon the claw is based on, and the corresponding damage type is applied to the target:
- Black Dragon - Acid damage
- Blue Dragon - Lightning damage
- Brass Dragon - Fire damage
- Bronze Dragon - Lightning damage
- Copper Dragon - Acid damage
- Gold Dragon - Fire damage
- Green Dragon - Poison damage
- Red Dragon - Fire damage
- Silver Dragon - Cold damage
- White Dragon - Cold damage
The target takes 6d6 damage of the corresponding damage type on a failed Dexterity saving throw, or half as much on a successful save.
As a bonus action on subsequent rounds while maintaining concentration, you can have the draconic claw explode into draconic energy of the dragon it is based on. The special effect depends on the damage type:
- Acid: The target is covered in corrosive acid, taking an additional 2d6 acid damage at the start of each of its turns until it uses an action to scrape off the acid.
- Lightning: The target is stunned for 1 round, unable to take actions or reactions.
- Fire: The target is engulfed in flames, taking an additional 2d6 fire damage at the start of each of its turns until it uses an action to extinguish the flames.
- Poison: The target is poisoned and takes 1d6 poison damage at the start of each of its turns until it succeeds on a Constitution saving throw.
- Cold: The target is frozen in place, restrained until the end of its next turn.
When you cast this spell using a spell slot of 7th level or higher, the damage inflicted by the claw and the additional damage from the explosion increase. For each slot level above 6th, increase the initial damage by 1d6 and the additional damage from the explosion by 1d6.
* - (a scale of any dragon type)
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