With this spell, you imbue a melee weapon with deadly dragon energy. When you cast this spell, choose either a weapon you are holding or a creature within range that is holding a weapon.
The weapon you choose becomes magical, gaining a +1 bonus to attack and damage rolls. Additionally, the weapon deals an extra 1d6 damage of your chosen dragon type (acid, cold, fire, lightning, or poison) on every hit.
If you target a creature holding a weapon, the weapon becomes magical, gains a +1 bonus to attack and damage rolls, and deals an extra 1d6 damage of the chosen dragon type on every hit while the creature is wielding it.
When you cast this spell using a spell slot of 3rd level or higher, the weapon's magical bonus to attack and damage rolls increases by +1, and the extra damage dice increase by 1d6 for each slot level above 2nd.
* - (a pinch of dragon scale)
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