This spell allows you to control water in an area and imbue it with the fierce power of dragons. When you cast Dragon's Torrential Control, you create a 120-foot cone of water that originates from you.
Creatures in the area of effect must make a Dexterity saving throw or take 8d8 bludgeoning damage and be knocked prone. On a successful save, creatures take half damage and are not knocked prone.
Additionally, the area of effect becomes difficult terrain for the duration of the spell, with waves and currents surging in unpredictable patterns.
You can also manipulate the water to a limited degree, controlling its movement and direction. As an action on your turn while concentrating on the spell, you can move the area of effect up to 30 feet in any direction, including upward. You can also use an action to increase or decrease the flow and force of the water, allowing you to reduce the area of effect to a 60-foot cone or increase it to a 180-foot cone.
Furthermore, any creatures or objects caught in the area of effect when you cast the spell are flung outward and knocked away. Creatures and objects that are not secured must make a Strength saving throw or be pushed back up to 30 feet away from you, taking 2d8 bludgeoning damage for every 10 feet they are pushed.
When you cast this spell using a spell slot of 9th level, the damage increases to 10d8.
* - (a vial of dragon's blood)
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