You summon the power of the ancient dragon spirits to craft a fearsome elemental creature, bound to your will. Choose an elemental type: fire, water, earth, or air. The creature appears within range and is under your control. The elemental is friendly to you and your companions and has the following statistics:
Fire Elemental:
- AC 13
- HP: 150
- Speed: 50 ft., climb 50 ft.
- Immune to fire damage; vulnerable to cold damage.
- Melee Attack: Slam (+9 to hit, 13 damage)
Water Elemental:
- AC 18
- HP: 200
- Speed: 30 ft., swim 90 ft.
- Immune to poison damage and exhaustion; resistant to acid damage.
- Melee Attack: Slam (+10 to hit, 14 damage)
Earth Elemental:
- AC 17
- HP: 250
- Speed: 30 ft., burrow 30 ft.
- Immune to poison damage, exhaustion, and being paralyzed, petrified, or poisoned.
- Melee Attack: Slam (+12 to hit, 15 damage)
Air Elemental:
- AC 15
- HP: 150
- Speed: 90 ft., fly 90 ft. (hover)
- Immune to lightning damage; resistant to thunder damage.
- Melee Attack: Slam (+8 to hit, 12 damage)
The elemental remains for 1 hour or until it is reduced to 0 hit points. You can use an action to mentally command the elemental to move or take other actions. You can also dismiss the elemental at any time as a bonus action.
At Higher Levels. When you cast this spell using a spell slot of 8th or 9th level, you can choose to summon an Elemental Prince, which has the following statistics:
Elemental Prince:
- AC 20
- HP: 500
- Speed: 60 ft., fly 120 ft. (hover)
- Immune to poison damage, exhaustion, being paralyzed, petrified, or poisoned; resistant to all other forms of damage.
- Multi-Attack: 2 Slams (+16 to hit, 21 damage)
* - (a small piece of an elemental creature)
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