Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Make a creature of your choosing become ethereal, making them immune to all damage but deal none, and have advantage on stealth rolls. They also become semi-transparent.
If the creature is unwilling to become ethereal, they must roll a WIS saving throw.
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