Level
7th
Casting Time
1 Minute
Range/Area
300 ft.
Components
V, S, M *
Duration
24 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure a verdant refuge that merges the comforts of "Magnificent Mansion" with the serenity of nature. When you cast this spell, you create a magnificent mansion infused with the essence of the natural world, providing an alternate version of "Magnificent Mansion" with the following variations:
- Appearance: The mansion's exterior transforms into a harmonious blend of architectural beauty and natural elements. The structure appears as a magnificent wooden manor with living vines and blooming flowers interwoven into its walls. The surrounding landscape mirrors a lush, tranquil forest.
- Special Features: The mansion's interior retains the luxurious amenities from the original spell. However, it now incorporates the wonders of nature. Rooms are adorned with intricate botanical patterns, gentle streams flow amidst stone tiles, and ethereal forest sounds fill the air, creating an atmosphere of calmness and serenity.
- Guardian Sprites: Upon summoning the mansion, you have the power to call upon two sprites or a single fey creature to serve as guardians within Verdant Sanctuary. These loyal protectors assist you and your allies, defending the mansion throughout the spell's duration.
- Healing Respite: Any creature within the mansion's confines benefits from an accelerated natural healing effect. At the start of each of their turns, they regain hit points equal to their Constitution modifier multiplied by the spell's level (minimum 1), as long as they have at least 1 hit point.
- Bountiful Harvest: Once per day, you can produce a feast using conjured fruits, vegetables, and natural ingredients within the mansion. This feast provides nourishment and restoration, granting each creature partaking in the meal temporary hit points equal to your spellcasting ability modifier plus your proficiency bonus.
- Natural Protection: The mansion's magical aura creates a protective barrier against harmful magic and effects. While within the mansion, all creatures have advantage on saving throws against spells or effects that target them.
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