A truly blinding streak of light flashes from your pointing finger to a point you choose within range and then blossoms with a thundering crack into a tremendous blast of flame powerful enough to rend walls apart. Each creature in a sphere with a radius of 100 feet per caster level centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. It knocks down walls or other structures within the radius.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a tiny ball of bat guano and sulfur)
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