Level
7th
Casting Time
1 Minute
Range/Area
300 ft.
Components
V, S, M *
Duration
6 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

You reach out to the essence of nature, weaving together various enchantments to create a mystical sanctuary filled with sentient plants and whimsical flora, offering both protection and guidance.

 

When you cast this spell, you create a magnificent extradimensional mansion that melds seamlessly with a natural environment of your choice within range. The mansion appears as a grand sylvan structure, blending harmoniously with the surrounding flora. The door of the mansion resembles an ornate archway entwined with vibrant, sentient vines.

 

Inside the Enchanted Sylvan Sanctuary, the halls are adorned with living roots and vibrant flowers that glow softly, casting a gentle and comforting light. The air is filled with the whispers of the awakened shrubs and the soft laughter of talking flowers. Violent fungi dot the walls, providing faint glowing spores that imbue the mansion with an ambient magic.

 

While inside the Enchanted Sylvan Sanctuary, you and any creatures you designate upon casting the spell gain the following benefits:

 

- Restorative Haven: The ethereal energy of the sanctuary aids in healing. Any creature that takes a short rest within the mansion regains an additional 1d8 hit points per Hit Die spent during the rest.

- Charming Guidance: The talking flowers and awakened shrubs offer advice and guidance. Whenever a creature in the mansion makes an ability check, it can choose to gain advantage on the roll by communing with the flora. Additionally, any creature attempting to deceive or manipulate within the mansion has disadvantage on Charisma-based skill checks.

- Protective Flora: The violent fungi and blood vines act as guardians within the mansion. If a hostile creature attacks you or your designated allies within the mansion, these plants retaliate by making a melee spell attack against the attacker. On a hit, they deal 3d8 poison damage and restrain the attacker until the end of their next turn.

 

At the end of the spell's duration, the mansion slowly dissipates, leaving behind a faint echo of its magical aura.

* - (a handful of soil from a magical grove, a vial of vine sap, a twig from an awakened shrub, and petals from a talking flower)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Glitchyfox24

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